Archive
MARIO + RABBIDS: KINGDOM BATTLE – Grant Kirkhope
Original Review by Jonathan Broxton
I have a confession to make, and I’m not sure how well it’s going to go over. It may be OK, or it may cause me to lose some respect in the eyes of my readers, but it’s something I have to get off my chest. OK… here goes. My name is Jon Broxton and I have never played Donkey Kong. Or Super Mario Bros., or The Legend of Zelda, or any of those classic Nintendo games that are such a staple of contemporary popular culture. Growing up, I wasn’t a gamer at all, and while I was of course aware of all the various characters, I never had the experience of actually playing them, which meant that for most of my life they didn’t mean a whole lot to me. I have since become much more aware of their impact and legacy, which is how I know that Mario + Rabbids: Kingdom Battle is one of the most important game titles to be released in 2017. Read more…
ASSASSIN’S CREED: SYNDICATE – Austin Wintory
Original Review by Jonathan Broxton
The ninth entry in the main series of Ubisoft’s Assassin’s Creed video games, Assassin’s Creed: Syndicate is one of the most eagerly-awaited game titles of 2015. Set in London in 1868 during the Industrial Revolution, the story follows twins Jacob and Evie Frye as they navigate the corridors of organized crime during the Victorian era. The story relates to the overarching narrative of the entire series, which primarily revolves around the rivalry between two ancient secret societies – the Assassins and the Knights Templar. The Fryes are members of the Assassins, seeking to take down the Templars who occupy the majority of the positions of power in society, and are aided in their quest by notable figures of the era including Charles Dickens, Charles Darwin, Karl Marx, Florence Nightingale, and even Queen Victoria herself. Read more…
REVELATION – Neal Acree
Original Review by Jonathan Broxton
Revelation is a MMORPG (Massively Multiplayer Online Role-Playing Game) from the Chinese video game studio NetEase. I really don’t know much about the game itself; it seems to be one of those fantasy-based games where players create and design playable characters in a variety of classes and embark on various quests against a backdrop of beautifully-designed landscapes. The game apparently has a major focus on the concept of flight, using wings that characters have as well as flying mounts such as dragons. It’s also only playable in Chinese, making it a somewhat obscure title to western audiences, and it would likely have remained so had it not been for the fact that the score is by the superb young American video game composer Neal Acree. Read more…
SID MEIER’S CIVILIZATION: BEYOND EARTH – RISING TIDE – Geoff Knorr, Griffin Cohen, and Grant Kirkhope
Original Review by Jonathan Broxton
Civilization: Beyond Earth – Rising Tide is an expansion pack which builds on the first Beyond Earth installment of Sid Meier’s extremely popular Civilization video game series, which was released to general acclaim last year. The expansion allows players to embark on new quests on new ‘biome’ planets – including a water planet and an ice planet – as they try to create and maintain civilizations in outer space. One of the most notable aspects of the game was its IFMCA Award-winning, BMI Award-nominated score by Geoff Knorr, Griffin Cohen, Michael Curran, and Grant Kirkhope, which was roundly praised as being one of the most impressive orchestral game scores in many years. For Rising Tide, three of the four composers are back (Curran left development company Firaxis for another company, Stardock Entertainment, earlier this year), and their music builds on the sound of the first game, but adds in new textures, and new ideas. The result is very, very impressive. Read more…
SID MEIER’S CIVILIZATION: BEYOND EARTH – Geoff Knorr, Griffin Cohen, Michael Curran and Grant Kirkhope
Original Review by Jonathan Broxton
Sid Meier’s Civilization: Beyond Earth is the latest installment in Sid Meier’s extremely popular Civilization video game series, in which players build a civilization from the ground up, taking turns to try to positively affect their civilization’s cultural, intellectual, and technical sophistication by conducting research, building infrastructure, and in some cases waging war against neighbors. In Beyond Earth – as the title suggests – game play takes place in the future, and in outer space. This is the 20th official entry into the Civilization series since it debuted in 1991 on the Super Nintendo, which has been consistently praised for its innovation, graphical design ideas, and music. Read more…
LAIR – John Debney
Original Review by Craig Lysy
Lair is a role-playing video game where the player assumes the role of a dragon-riding knight named Rohn Partridge. The player is given a variety of tasks to perform including; defending a certain realm, destroying certain objects, eliminating enemies or creatures, and other mission-based objectives. After each stage of the game, the player has an opportunity to earn gold, silver, or bronze medals, depending on their performance during the level. A rare platinum medal is also available, although unlike the other three medals its requirements are secret. Earning medals assists the player in unlocking combos and behind-the-scenes videos. lair takes place in a world threatened by numerous emerging volcanoes that are destroying the planet’s ecosystem. Two cultures contest; the Mokai, whose lands are arid and depleted of resources, and the Asylians, who live in one of the last remaining verdant areas. Desperate to survive, the Mokai attack and try to seize the granaries of the Asylians. The spiritual leader of the Asylians, called the Diviner, condemns the Mokai as pagans and savages. Thus war begins and the game revolves around the pursuits of Rohn Partridge, an Asylian Sky Guard. His allegiance wavers after the Diviner orders the assassination of the Mokai peace envoy Atta-kai, and he becomes a renegade when his attack on a Mokai ‘armory’ reveals instead a temple housing women and children. He thus assumes the mantle of a warrior for justice as he navigates the conflict and attempts to bring about a lasting peace. Read more…
HALO 4 – Neil Davidge
Original Review by Joseph W. Bat
It is strange to think today that video games are billion-dollar franchises. The gamer of today definitely knows of the Halo series of games. It was with Halo 2 & Halo 3 we saw arguably for the first time how games could be marketed as a blockbuster event like a big budget Hollywood film. Having early beginnings on Mac and PC, Halo made its debut on Microsoft’s at the time new video game console XBOX. And it has been home to it ever since. The original trilogy as it will be known now, created by developer Bungie Studios, brought a huge community together. It would spawn fan fiction, several novels, short films, and even catching the eye of Hollywood to develop a feature film. It isn’t often a hugely successful series like Halo changes creative hands, but that is exactly what Halo 4 is. Read more…
AFRIKA – Wataru Hokoyama
GAME ZONE REVIEW
Original Review by Joseph W. Bat
Now here is an interesting combination: a Japanese developer making a game that is entirely set in Africa, and a musical score recorded in Hollywood. Announced in 2006 for Sony’s Playstation3 as simply Afrika, game developer Rhino Studios’ game has a simple approach. You play as a photographer hired to travel to Africa and are given missions to take photographs of the various wild animals and landscapes found within Africa. While not your typical game, Afrika has been praised for its vivid detailed recreation of Africa and many gamers have been importing the game from Japan since the game is only available in Asia.
For the musical requirements of Afrika, upcoming composer Wataru Hokoyama was hired to write a bold and lush score. Born in Japan and musically trained in America Read more…
HARRY POTTER AND THE ORDER OF THE PHOENIX – James Hannigan
GAME ZONE REVIEW
Original Review by Joseph W. Bat
Is it really any surprise that one of the most successful book series and now film series has made its entry into the video game domain? Of course we are talking about Harry Potter. Author JK Rowling never thought her book would be as successful as it is or make its way onto the big screen and she probably didn’t think it would be a video game either, but since every film there has seen a video game adaptation. Since the first video game, composer Jeremy Soule had written award winning music till Harry Potter and the Goblet of Fire, which was arguably the best music he had written for the video games. This time around, composer James Hannigan has written the music for Harry Potter and the Order of the Phoenix. For a very good reason, the music here has been receiving more attention than previous efforts – read on to find out. Read more…