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LAIR – John Debney
Original Review by Craig Lysy
Lair is a role-playing video game where the player assumes the role of a dragon-riding knight named Rohn Partridge. The player is given a variety of tasks to perform including; defending a certain realm, destroying certain objects, eliminating enemies or creatures, and other mission-based objectives. After each stage of the game, the player has an opportunity to earn gold, silver, or bronze medals, depending on their performance during the level. A rare platinum medal is also available, although unlike the other three medals its requirements are secret. Earning medals assists the player in unlocking combos and behind-the-scenes videos. lair takes place in a world threatened by numerous emerging volcanoes that are destroying the planet’s ecosystem. Two cultures contest; the Mokai, whose lands are arid and depleted of resources, and the Asylians, who live in one of the last remaining verdant areas. Desperate to survive, the Mokai attack and try to seize the granaries of the Asylians. The spiritual leader of the Asylians, called the Diviner, condemns the Mokai as pagans and savages. Thus war begins and the game revolves around the pursuits of Rohn Partridge, an Asylian Sky Guard. His allegiance wavers after the Diviner orders the assassination of the Mokai peace envoy Atta-kai, and he becomes a renegade when his attack on a Mokai ‘armory’ reveals instead a temple housing women and children. He thus assumes the mantle of a warrior for justice as he navigates the conflict and attempts to bring about a lasting peace. Read more…